Blog Archives
Pixel Fighters: A Post-Mortem
Allow me to get straight to the sales juice of this post, the rest can come from there. This project cost me a total of $5000 for the original game and $2000 in my second major update. As you can calculate from the numbers, I’ve made only about $2250 in the past year and a quarter.
Setting Reasonable Market Expectations
What can we do to set stronger more attainable goals for ourselves? How can we become thought leaders on our marketplace’s economics? I hope that you will join me in discussion. The remainder of this article is about the expectations and goals I am setting for myself this fall.
How my first game has become my third
A quick comment on last week’s post and a story about some of my developments over the last 6 months improving my original game by trying something completely new first. Beta testing for Pixel Fighters : Chapter Two starting within 2 weeks!
Don’t release your first app ever made
Update 08/03/2011 Given the response I’ve received today on this post, I feel inclined to explain my position. I think the title of the post may have been an over reach since the message was intended to be about planning and drafting your work as opposed to putting the brakes on any of your hard
A quick update – 4 months since launch
It has now been a little bit over 4 months since launch – a short and simple update in follow up to my post “2 Months Since Launch”

