Taking a look at achievements the classic way versus the new easy way and their impact on the game experience.
It’s been 3 weeks since my last post and I’m aching to post something new. This might also be my last chance before I get much busier this month with new work and the side development of my 2 games so I’m forcing myself to get one more out before the work pile gets any
Last week I posted about some of my first experiences in the iOS App Store and where I felt my weaknesses were in grabbing more appeal – particularly in marketing and depth of content. As we discussed in the cocos2d forums, I forgot an important one many of us underestimate the need for on launch –